Use ONLY native built-in image editing generation. Fix this full spherical 360x180 equirectangular skybox for Unity: current horizon city and river are too LOW (around 60 percent image height), making playground look floating and hiding river below ground. Generate a corrected true spherical 2:1 panorama, native highest possible resolution. Keep general space age cyberpunk industrial theme, twilight clean clouds, NORTH futuristic dense skyline centered at 25 percent image width, SOUTH broad horizontal east-west river centered at 75 percent width. CRITICAL: true flat geometric distant horizon must lie EXACTLY at 50 percent image height. Northern buildings base at 49 percent image height, skyscrapers extend UP into sky as far as 36 percent height. Southern river must be visible as a narrow horizontal water band from 48 to 52 percent image height with far shore at 48 percent; perspective banks extend sideways left-right, never into distance toward a vanishing point. Industrial neighborhood distant low roofline at 49-52 percent height. Lower half is mostly unobtrusive dark featureless ground, no nearby objects or buildings, matching a ground-level surrounding environment not aerial city. Fully seamless EAST left/right edge wrap: matching sky, distant mountain horizon, color and cloud contours; pole-safe smooth zenith and nadir. No text, no sun disk, no close objects, no pseudo-detail. Do not merely resize, crop, stretch, or code-paint source; create corrected native equirectangular image. Save as /Users/forgebot/forgebot-output/brandon-skybox/cyberpunk-panorama-corrected.png and report actual native dimensions. Do not modify Unity project.